Thursday, November 29, 2007

Kotaku Hellgate London Contest

Kotaku is holding a contest to win your very own copy of Hellgate London (which I’m sure most of the people here already do).

The rules are pretty simple:

Anyone with a calculator know this trick: Type in 7734. Turn it upside down and get the word HELL. Quick contest! We’re giving away a copy of Hellgate: London. Here’s the contest: Make the word “HELL” out of something — anything, but just don’t write it. Take a picture of it and send it to kotakucontestATkotakuDOTcom. Deadline for this is next Wednesday, December 5th. Remember: You’re not just playing for a copy of Hellgate: London but the proverbial INTERNET FAME. Good luck!

Hellgate Contest

Revelations - The North American Art and Design Workshop

Revelations is a 4 day workshop style event, when various artists who work for top tier CG companies come together and give a variety of lessons on their CG work for upcoming artists and various public. I personally do not know much about the event, living in Australia and all, however it seems like a great function where people can mingle with the great artists and learn a lot while having fun along the way.

CGSociety has a preview poster of the event up on their forums as well as information of the event.

A special 4 Day weekend event unlike any workshop to date…..The event is Friday through Monday with an earth-quaking party (3 bands, live painting, performers, nude models, dancers, free gourmet food, drinks for those over 21 and the most memorable venue in Seattle) FRIDAY NIGHT!! Though the party is just fuel for the fire. This show is all about cutting edge art and design in entertainment and it is a culmination of all our events experience to date.

Creative powerhouses from companies like Blizzard, Bungie, Massive Black, id software, Oddworld, Midway, Obsidian, Radical/THQ, Marvel Comics, Flagship Studios, Project Offset, The ConceptArt.Org Atelier, and Sega will be on hand as well as dozens of other companies in attendance including Microsoft’s Ensemble Studios (yeah they are hiring and recuriting) and more.
The person representing Flagship Studios is Jason Felix, who according to the official Revelations website is:

Jason Felix is known for his digital photo manipulations which have won awards and appeared in numerous art collections of Expose and Spectrum. Jason is also held accountable for creating character/creature concept art on high profile video games franchises such as StarCraft, Prince of Persia, and Hellgate:London.

He lives in San Francisco and can be found fraternizing with other local artists, wrestling his 2 cats of terror, or working at home on his next personal art project.
The event is in Seattle and runs in January 2008, from the 4th to the 7th of January. The event sounds so damn awesome and I wish we had such great things in Australia!

Hope all that go enjoy the great show and let us know how the event went!

Enjoy

House Forsaken Celebrates its 12th Anniversary

Hellgate Guru would like to extend its congratulations to House Forsaken, a guild that has been around since 1996. They are starting their 12th year today. They are the oldest Blizzard based gaming guild, and have been followers of Bill Roper since 1996; prior to the release of Diablo. Some of you might remember them from the other 37 games they have supported. Many of those games they have won top game tournaments and ladders. We wish them the best on many more years to come.

Hellgate: London DX10 Faster than DX9 Indoors in Patch 0.5

Windows Vista Magazine has a new, and surprisingly good update for us today. Alex Bohnsack of the magazine had this to share:

Now here are some really interesting benchmarks. When we saw them first on Friday we couldn’t believe it. But for the first time DX10-Framerates from Hellgate: London-indoor-levels are higher than DX9-Framerates at similar indoor-Levels. Well at least with Nvidia-graphics cards using the latest Forceware-drivers.

But just take a look at the benchmarks.

We’ve tested them again and again. And the results were always the same: DX10 is in Hellgate: London at multiplayer-mode an patch 0.5 for the first time faster than DX9.
You can check out the benchmarks for yourself here. This is certainly good news for everyone playing the game on a DX10 graphics card!

Monday, November 26, 2007

HellgateLondon.com - Patch 0.6 This Week, Patch 0.7 Around the Corner

I think the guys at Flagship Studios forgot what “let’s take a break” mean. Patch 0.5 is merely a week old, yet Patch 0.6 will be online soon ! That bloody “invisible group member bug” will finally be taken down. And Ivan hints at Patch 0.7 too, which will bring some subscriber goodness to… well, the subscribers.


Patch 0.6 has one very notable fix – the invisible group member bug has been slain. This was a crafty, fierce thing with rows of nasty sharp teeth, but we believe it has now fallen into the mists of legend. We’ll stay vigilant in case it raises its ugly invisible head again.


    General:
  • Fixed a bug that caused group members to be invisible to other group members.

  • Fixed a texture memory leak that occurred when inspecting armor items. This will improve long-term memory usage, especially for players that frequently buy, sell, and analyze items.
  • Chat:
  • Increased the number of players in global chat.

  • The chat window no longer overlaps the Crafter merchant UI panel.

  • Fixed a bug that prevented the user from interacting with the chat panel via the mouse when the Buddy List or Guild Panel is open.

  • System messages are now displayed in all chat tabs.

  • The scroll bar on the Guild Panel should now function properly.


    Items:
  • Items dropped in the world now have slightly lower overall feed requirements. […]


    Engineers:
  • Fixed a bug that caused items equipped on an Engineer Drone to be unequipped when the Engineer summoned the Drone after changing levels. […]


Finally, work is well underway on Patch 0.7! This patch will address more of your issues, as well as some surprises for our subscription members. […]

Windows Vista Magazine Benchmarks Hellgate Patch 0.5

Windows Vista Magazine has posted some new benchmarks of Hellgate: London armed with multiplayer Patch 0.5 and updated drivers (which can be found via a link in the article).
Here are the results in a nutshell for the Hellgate’s outdoor levels:
· DX-10 MP 0.5 is wee bit faster than SP 0.1
· Little sensation: Armed with the latest Catalyst drivers, AMD/ATI-HD2900-XT- and HD3870 Cards do quite alright in DX10.
More benchmarks, including ones for Hellgate’s indoor levels are to come on Monday, so stay tuned! The article can be discussed here.

Friday, November 23, 2007

New Hellgate London Ingame “Ads”

Most of us are aware that FSS introduced Patch 0.5 a few days ago, but no one has yet spoken on one of the things they told us to keep an eye out for.

Some new posters have been added to stations, so check them out!

FSS appears to have listened to ideas back from the Alpha boards from what I recall, where people suggested that the posters should display things like rankings. So far I’ve seen highest amount of palladium, most guild members, most guild gold, highest levels in guild and a few others, which are all split as EU or US and written on the poster whether the guild or player is from EU or US.

I accidentally noticed one when I ran past it last night one my Guardian, however I do not run high settings so Im only uploading the best screenshot I took.

Im glad that FSS has taken a postitive step to including player achievements and provided recognition to some of their fanbase! So keep a lookout for these rankings posters!

Wednesday, November 21, 2007

Hellgate patch today

Developer Flagship will be taking the Hellgate: London servers offline today to implement a new patch.

Downtime is expected for a couple of hours between 4pm and 6pm GMT, after which you should find some new features to play with and plenty of fixes to niggling problems.

Advertisement
Chief among them is access to 24 character slots for absolutely everyone, a privilege previously restricted to those paying a monthly subscription. It benefits those of you eager to tinker with class builds and that sort of stuff, although make sure you realise you cannot use your single-player character online but have to start from scratch - better to make an early start than realise this late on.

Elsewhere there are countless bullet-points mopping up chat, connection, movement, quest, item and other fixes - best pop over to the official site if you want to bone-up on these. Incidentally, Flagship does know about and has a solution to the invisible party member bug, but it just missed out on being included in this update, patch 0.5. Word is to look out for this one soon.

The other message is for you to keep your feedback rolling in, as it helps Flagship know what to address in its on-going patches. Oh, and Guy Fawkes celebrations will be brought to and end, but thank you very much for taking part and we have learnt a lot, says Roper and team.

Hellgate: London is an action role-playing game with a meaty online offering. If you enjoyed Diablo or Titan Quest in the past, then you might want to pop over to our Hellgate review and find out what it is all about.

Monday, November 19, 2007

Hellgate: London PC Preview

Techtree has a preview up for Flagship Studios' much awaited Hellgate: London. Hellgate is being developed by ex-Blizzard employees, most of whom are responsible for the much beloved Diablo series.

Hellgate Hellgate

I cant wait for Bill Roper and the rest of Flagship Studios to amaze us with another addictive game.

In the world of Hellgate, Merry olde London is the target of a unholy invasion from Hell in the year 2038. Prophecies have foretold of that day but were brushed off as fairytales as civilization basked on the fruits of its technological achievements

Hellgate Hellgate

When the demons finally came, there was little that stood in their way. Emerging from the swirling chaotic Hellgate, they overwhelmed humanity's defenses quickly and systematically. Even the nuclear and biological weaponry employed by a few desperate nations did little more than slow the apocalypse. The nature of the demons' attack presented little in the way of strategic military targets to the generals of mankind's armies. With no obvious headquarters to bombard, visible supply lines to cut, or known leaders to assassinate, the usual tactics of war were useless.

Only those that still practiced the holy, ancient, and arcane rights could stand against the dark invaders, using weapons and spells forged in the traditions of their forefathers. Their successes were scattered, and the leaders of the great military forces could neither understand nor accept their strange ways. This mystical resistance drew the immediate attention of the immensely powerful creatures, seemingly immune to the weapons of mankind. Soon, those that had preserved the knowledge of how to combat the demons shifted their focus from driving them back into the twisting nether to saving as many of their fellow humans as they could. They retreated to the relative sanctuary of the London Underground, a haven whose construction they had orchestrated decades before.

Now, the once great city lies in ruins. A massive, sinister gash in the fabric of our reality swirls and churns, dominating the horizon as it blends into a permanently darkened sky. The Invasion, the unspeakable cataclysm that befell London, eventually engulfed humanity. The powerful nations of man were eradicated, and the decades-long process called The Burn - the transformation of our world into theirs - had begun.

But mankind is a race of survivors. Men and women hide in the shadows of their former dominance, struggling to survive, yearning to strike back at their conquerors. These survivors banded together, and they are learning.

Hellgate Benchmarked on Windows Vista: The Official Magazine

The German version of Windows Vista: The Official Magazine has published their benchmarks of Hellgate: London featuring comparisons between the game’s performance in DirectX 10 and DirectX 9 on several different graphics cards on Windows Vista x86. The benchmarks can be found here. Though the article is in German, the benchmarks are self-explanatory.

HellgateLondon.com - Patch 0.5 will be live today

Ivan Sulic just posted this on Hellgate: London’s official website: Patch 0.5 will be released tomorrow! Along this announcement, Ivan keeps us up-to-date regarding the infamous “invisible party members” bug, which will not be solved until the next patch. Finally, the Guy Fawkes event WILL end tomorrow.

We wanted to offer a quick note on the Invisible Party Members bug. We have good
news and future good news. The good news is that we have identified why this is happening and have a couple of solutions for the problem. Unfortunately we made
our discovery too late to include any fixes in this patch, so the future good news is that we’ll be addressing this issue in our next patch.

Patch 0.5 also brings an end to the Guy Fawkes event. We learned a lot about what does and doesn’t work for our players, making it successful on several levels. As
always, we greatly appreciate your feedback on how we can make future events better and even more fun.

Please be aware… Patch implementation is expected to cause server outages between 9:00am PST and 11:00am PST on November 20.

Will the game be updated between Patch 0.5 and Patch 1 ?

Hellgate: London review (PC)

The spiritual successor to Diablo hits us, but wait… it’s kind of a first person shooter.

Gaming royalty doesn’t just apply to people, but also games. Diablo was one of those games; eliciting a following for its constantly upgrading RPG addictivity, and random dungeon generator to keep things fresh. Hellgate London seems to take the same concepts, mashes them up in a post apocalyptic London based demon story and hopes to keep the charm that the much loved Diablo series once excreted.

The reality of it is that it doesn’t just expand upon the concepts, it seems to plant them straight into a 3D engine, showing off the fact that it can be played as a First Person Shooter, or in third person for a more melee based combat adventure. The game begins (after installation which pleasantly surprised me by letting you set up online within the installer) with a noticeably astounding and quite lengthy FMV intro sequence enthusing the audience and thrusts you straight into the character creation screen. The usual choices of sex, facial hair (perhaps dependant on sex?) and general body size are complimented by the class choice which is where the game gets interesting.


Role Playing, but not as we know it
As with most RPGs, you’ll earn experience, level up, assign ability points to attributes, gain ever more powerful weapons and armour and customise your character with class based skills to help you in battle. Each class is varied enough to sometimes completely change the way of playing. The Marksman puts you straight into first person perspective, and sets you up like a proper shooter, with aiming reticules and circle strafing, but most disconcerting will be the lack of ammo, whereas the Blademaster gives you a classic third person action adventure style for his dual sword wielding action. The perspectives can be changed, but feel the most natural in their default settings. Then there’s the Engineer, building robots to assist him, Guardian, basically a melee tank with heavy attack and defence, Evoker, your classic elemental magic user and the Summoner that seems to be a magic based version of the Engineer, allowing demons to be bent to your will. If that’s your thing.

While the third person action works well and as expected, it was the First Person Shooter aspect to the game that gave me the most intrigue and an attempt to change the genre. The trouble is that it won’t stand up to other shooters on the market, because it isn’t trying to redefine that genre. Battles are generally a case of run in, hit and shoot enemies until they die while healing yourself whenever necessary. Extra skills give an alternative to your tactics, but rarely change the flow of the battle, upgrading your existing skills more often than not.


Mechanics of weaponry
There is a cleverly designed but quite complex (for a newcomer) weapon upgrading system that gives you tech slots in each piece of apparel that you can simply drag and drop upgrades into. Designing your own weapons is possible by breaking down others into their original components and playing around with them cleverly, and when you’re done, why not add a legendary feature to your weapon for that extra final boost.

To reaffirm, there are plenty of ways to customise your weaponry, but they are never really explained, in the manual or in-game and it took me about half way into the game before I really felt like I should see what all of the upgrading was all about, mainly because of the constant dropping of new and more powerful items by your enemies that make it difficult to decide to focus on one weapon for long. Your inventory will fill up very quickly when out on the prowl, and sometimes it is not immediately clear which items will be the best for you to keep hold of, especially since it borrows the ‘Identify’ system from Diablo, demanding you essentially research your plunder before understanding what it can do; It seems to do pretty much the same as Diablo in most cases, merely changing the names of the features for the most part. With the intricately designed items however, sometimes I wish they’d just go back to red and blue potions when trying to find the right item in my inventory.


The concept of the future
At least the plot has a great opening. Setting it up for a dramatic world saving scenario, Hellgate London drawls along with its plot, perhaps trying to make it less linear by offering further side missions that you’ll probably accomplish by concentrating on the main quests (unless it tells you to use an item on an enemy but not how to), and this works fine when you are trying to blitz through the game, but while certain aspects of the story seem very clever and original, the way it is told is confusing, resulting in skipping a lot of the dialogue (unfortunately it’s only in text – but a few select generic lines are uttered by each character) just to find out which door has been unlocked for you to enter next and get to the quest.

Milestones become obvious with the different acts of the story being announced onscreen, but the structure seems to destroy any sense of progression to the game, and until you’re right at the end, you won’t really know where it’s all going, or indeed the style intended for the audience. Some elements seem utterly ridiculous, some are quite amusing, and some make you wonder just how the characters are taking things in the way that they are; although when a certain comedy character is infected by a demon that seems to be gradually taking over his mind and causing his apparent inevitable ‘brain popping’, you can’t help but feel like even the poor chap himself is making light of the situation.


Insert random title here
Having random dungeon creation is claimed by some as an obvious necessity, but with the mere fact that almost all of the locations are of a generic style (perhaps 5 different styles of random levels throughout the game) they seem very plain and repetitive. Random dungeons must be a tricky concept for a 3D world, but having seen the intricate design of many recent games, it seems like a gimmick of a function that sacrifices the quality of design for the hope that playing the same level again with a slightly different layout of where the obligatory rooms and monsters are located will breathe fresh life into the game on each occurrence.

Monster design is generally imaginative, but again with the seemingly random string of enemies in each area, you’ll see most of the basic types early on, allowing for renaming and texturing the same models to represent all new creatures, merely boosting their health and skillset. It seems obvious that enemies must get harder to defeat as your weapons improve, but throughout the game I have found that when you manage to locate that all new super powerful weapon from a hidden cache of clichéd explosive barrels your enemies become mysteriously more powerful, negating any sense of feeling like you are improving once the base type of weapon is found.


Then one will be too difficult
Because of the random level generator, you may come across rare monsters with a randomly chosen attribute that you are unprepared for early in the game. I came across a creature that apparently was ‘regenerating’ and found him impossible to kill early on in the game, as I couldn’t damage him fast enough to stop him from simply healing himself (at least 10 times before you ask) while he had no problem rushing at me to attack. Incidentally, after I came back to the game after a bit of frustration, he had a much weaker power and fell to my assault in seconds.

If you do die, the game seems very forgiving. To resurrect yourself will cost an ever rising amount of Paladium, the game’s currency, or you can come back to the level’s starting point as a ghost for free, coming back to life by finding where you died. Much like Bioshock, this gives you the chance to wear down tricky enemies bit by bit, provided you don’t mind running through the level each death.


Is there a saving grace
The game can be played in online multiplayer too (with an all new character unfortunately), which works well to show how the classes can compliment each other, and it’s free. Unless you decide to subscribe for £6.99 a month, which will give you regular updates with new monsters, weapons, items and quests. A harder difficulty, and more online character slots are available too, but the 3 for the free account shall certainly suffice for my play.

Overall, Hellgate London seems like it began incarnation with a lot of fun and original ideas to bring the genre to a new audience and avoid the obligatory Diablo sequel. The only trouble is that it seems to borrow too much, and doesn’t really deliver in terms of an immersive story, hoping that the gameplay itself will be addictive enough to keep an audience captive and paying extra per month. Choose not to and you probably won’t feel hard done by the game, for the simple reason that it is remarkably addictive. Collecting, levelling and upgrading is still as much fun as it should be, but perhaps the actual feel of how the game plays should have had a little more redesign and a little less rehash.

Saturday, November 17, 2007

Hellgate London Concept Art + Job Advert

Jason Felix, one of the animators behind Hellgate London, has posted a bunch of concept art from Hellgate on an art forum that he appears to frequent. While we have seen some of these pieces before, a few are new. My favourite is the awesome Fire Cabalist!


Hellgate Cabalist Now, if you want to be just like Jason, CG jobs has posted up an advert from Flagship Studios for a Senior Animator.

Flagship Studios is seeking an experienced, highly-motivated animator to
create high-impact character and monster animations. The primary responsibility
is animations for the main hero characters, as well as some monsters and
NPCs.


Skills needed are 3ds Max, so if you think you have what it takes go ahead and become just like Jason!

Patch 0.5 - Test Center Going Down and Patch Notes

Ivan Sulic posted a rather interesting message on the Hellgate: London official boards: the Test Center server will be updated with patch 0.5 tonight, then all US characters will be copied into it. If all goes well, Patch 0.5 will be released next week. You probably want to know what is inside the patch, here are some highlights:
General:

  • All players now have 24 character slots.
  • Fixed a known issue with the inventory user interface that caused the client to lock up.
  • Fixed a bug which caused the Mini-game to sometimes become stuck.
  • The Mini-game now resets every 15 minutes.
  • Added a /help command to provide assistance using available / commands.
  • Some new posters have been added to stations, so check them out!


  • Connection Issues:
  • Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
  • Fixed an issue where some home routers would disconnect a user due to an inactive connection.
  • Fixed known bugs which sometimes disconnected players during multiplayer quests.
  • Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.



  • Chat:
    Made several chat interface improvements and the text entry more intuitive:
  • Chat window is now open by default in multiplayer.
  • Fixed chat window closing when traveling between zones.
  • Fixed several cases where the chat window would obstruct other UI components.
  • Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
  • Chat window is now more transparent.
  • Added /g command. This is equivalent to /gchat command (guild chat).
  • Whisper text now shows up on all chat tabs.
  • Whisper messages and admin announcements auto-open the chat panel.
  • Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
  • PageUp/PageDown cycle through chat tabs when text entry is active.
  • Chat panel now auto-opens if you type text and press Enter while the panel is closed.
  • Chat text entry deactivates after entering text.
  • Chat panel no longer closes if you press Enter on a blank line.
  • Additional miscellaneous bug fixes.



  • Items:
  • Fixed known bugs that caused players to sometimes lose items.
  • Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
  • Fixed a bug that sometimes caused Unique items to drop without special properties.



  • Quests:
  • Fixed various known issues which prevented players from being able to continue interrupted side-quests.
  • Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed upon logging in.
  • Fixed an issue that sometimes prevented players from receiving credit for killing the “5 Lies” in The Hellgate quest. Players should now be able to properly advance in this quest.



  • Engineers:
  • Fixed known bugs which prevented Engineer Drones from saving properly.
  • Fixed a bug which caused Engineers to receive an erroneous “unable to meet requirements” message when entering a new instance with a Drone that has a weapon equipped.



  • PvP:
  • Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.


  • World Movement:
  • Fixed known issues which occasionally prevented characters from being able to load or switch instances.
  • Fixed several issues with players getting stuck in the world.
  • Fixed a bug related to St. Paul's Nightmare mode progression.
  • Portals to party members should now automatically close if the associated party member leaves the game.



  • World Events:
  • The Guy Fawkes event has ended. Characters that have completed the NAME Quest that did not receive the Trinket reward should find this item in their inventory.
  • Friday, November 16, 2007

    Hellgate Locations: Underneath London

    In addition to the Underground tubes, London is crisscrossed with an endless array of other subterranean tunnels. From underground Roman sites, to Victorian-era sewers and pedestrian tunnels, to secret mail tunnels, there exists any number of appropriate and visually interesting settings.

    Sewers
    Though long dry, these subterranean thoroughfares are literally everywhere beneath the city of London. The survivors of the Invasion have been exploring them in hopes of discovering hidden caches or others that have fallen beneath the notice of the demons. It seems that the forces of darkness have recently begun to take an interest in these locales as well, making for some unexpected and unfortunate encounters.

    Sewers Sewers Sewers

    Hellgate Locations: Underground Stations

    The first section of the London Underground was opened on January 10th, 1863. It was built from then on in great part by the Freemasons. While this provided a convenient and economical means of transport for the inhabitants of London, it also marked the fevered conclusion of the Templar scheme to protect the capital city of England.

    John Fowler and Benjamin Baker, the chief engineers and designers of the London Underground, came from families deeply associated with the Freemasons. Every batch of cement used in the initial construction of the tube stations were personally inspected by one of them, ensuring that a very specific alchemical mixture was being used. The secret of this formula was passed along over the next century, allowing future generations of Templar and Freemasons to create a safe haven against the forces of Hell.


    Covent Garden Station

    The Covent Garden Station, which was one of the busiest on the Underground network, had no escalators - only lifts – which greatly slowed down the flow of passengers. It also made this a highly defensible location in many ways, and an early target of the demons. Obviously, the long-term plans to redevelop the station to cope with the increased customer capacity were never realized.

    The station is most known for the stand the Templar took against the Demons in the early days of the conflict there. A particularly brutal assault, the same that caused a severing of the Tottenham Court line, came to its fearsome conclusion in the Covent Garden Station. The battle brought the most Templar losses to date, and it was only halted when they managed to push back the demonic hordes and then set off last-ditch explosives that caved-in the southern section of the station. Sealing off that portion of the Underground line, the blast crushed the majority of their enemies beneath tons of concrete and steel.

    Although the Templar came away with a victory, it was a tainted one in that Covent Garden could never be used as a safe zone for establishing a community center. It still serves as a sketchy outpost, manned by a skeleton crew – more a listening post and waypoint than a means of transit or sanctuary. There are ways through the open tubes, but many potential routes into other parts of the city have been sealed with blast doors that are a part of the ongoing defense against the demons.

    Covent Garden Station Covent Garden Station Covent Garden Station

    Hellgate Locations:The Tubes

    The miles of track and supporting infrastructure that makes up the London Underground Transport system has survived the demonic Invasion fairly well. Although there are signs of the devastation everywhere, it is not uncommon to come upon storerooms that are still completely intact. There are also remnants of power sources set up by the Templar during their retreat beneath the earth that can be discovered by those curious – and brave – enough to search the demon infested subways.

    Covent Garden Service Line

    This terminus is little more than a servicing depot for trains. Its proximity to danger, however, is a reminder that the threat of the demons is ever-present and very real.

    Covent Garden Service Covent Garden Service Covent Garden Service


    Northern Line
    This line stems off from the Leicester Square station outpost. Running roughly beneath St. Martin’s Street, several new offshoots have been discovered that lead to once-sealed locations. There are rumors of a Primus constructing a hideous torture chamber somewhere along the line, although no one has yet found its location.

    Northern Line Northern Line Northern Line


    Leicester Square Line
    Providing a conduit between the Covent Garden and Leicester Square stations, the only traffic these tracks see are of dark origins. The muggy air here hangs heavy and is tinged with an ominous reddish hue. While travelers can still make their way to points south within London using this line, they only should do so if heavily armed.

    Leicester Square Line Leicester Square Line Leicester Square Line

    Super Awesome Hellgate Patch Coming

    Next week, Hellgate London officially goes gold! Oh, just kidding. Flagship does have a super awesome patch coming though, which should fix many of the outstanding issues the game is facing.

    Here are the highlights:

    General:

  • All players now have 24 character slots.
  • Fixed a known issue with the inventory user interface that caused the client to lock up.
  • Fixed a bug which caused the Mini-game to sometimes become stuck.
  • The Mini-game now resets every 15 minutes.
  • Added a /help command to provide assistance using available / commands.
  • Some new posters have been added to stations, so check them out!



    Connection Issues:

  • Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
  • Fixed an issue where some home routers would disconnect a user due to an inactive connection.
  • Fixed known bugs which sometimes disconnected players during multiplayer quests.
  • Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee
  • Antivirus which would make the user entirely unable to connect to the game.


    Chat:

  • Made several chat interface improvements and the text entry more intuitive:
  • Chat window is now open by default in multiplayer.
  • Fixed chat window closing when traveling between zones.
  • Fixed several cases where the chat window would obstruct other UI components.
  • Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
  • Chat window is now more transparent.
  • Added /g command. This is equivalent to /gchat command (guild chat).
  • Whisper text now shows up on all chat tabs.
  • Whisper messages and admin announcements auto-open the chat panel.
  • Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
  • PageUp/PageDown cycle through chat tabs when text entry is active.
  • Chat panel now auto-opens if you type text and press Enter while the panel is closed.
  • Chat text entry deactivates after entering text.
  • Chat panel no longer closes if you press Enter on a blank line.
  • Additional miscellaneous bug fixes.



    Items:

  • Fixed known bugs that caused players to sometimes lose items.
  • Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
  • Fixed a bug that sometimes caused Unique items to drop without special properties.



    Quests:

  • Fixed various known issues which prevented players from being able to continue interrupted side-quests.
  • Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they抳e already completed or no longer have should find these items removed upon logging in.
  • Fixed an issue that sometimes prevented players from receiving credit for killing the ? Lies?in
  • The Hellgate quest. Players should now be able to properly advance in this quest.



    Engineers:

  • Fixed known bugs which prevented Engineer Drones from saving properly.
  • Fixed a bug which caused Engineers to receive an erroneous 搖nable to meet requirements?message when entering a new instance with a Drone that has a weapon equipped.



    PvP:

  • Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.



    World Movement:

  • Fixed known issues which occasionally prevented characters from being able to load or switch instances.
  • Fixed several issues with players getting stuck in the world.
  • Fixed a bug related to St. Paul's Nightmare mode progression.
  • Portals to party members should now automatically close if the associated party member leaves the game.



    World Events:

  • The Guy Fawkes event has ended. Characters that have completed the NAME Quest that did not receive the Trinket reward should find this item in their inventory.


  • Slowly, but surely, they are unlocking basic gameplay features for non-subscribers. That 24 character slots for everyone change is a nice move.


    Top Seller Games - Hellgate #1 and #2

    This is straight of Firing Squad who have posted an article up about the top selling games in the US up to November 3rd:

    The NPD Group has released the latest list of the top 10 best selling PC games
    in the US, this time for the week ending November 3:

    1. Hellgate: London
    - Namco/EA
    2. Hellgate: London Collectors Edition - Namco/EA
    3. Half
    Life 2: Episode 2 The Orange Box - Valve/EA
    4. Age Of Empires III: Asian
    Dynasties - Microsoft
    5. The Sims 2 Bon Voyage - Electronic Arts
    6.
    Nancy Drew: Legend Of The Crystal Skull - Her Interactive
    7. Flight
    Simulator X: Acceleration - Microsoft
    8. World Of Warcraft - Blizzard
    9.
    The Witcher - Atari
    10. The Sims 2 Deluxe - Electronic Arts

    Wednesday, November 14, 2007

    Hellgate: London - Intro Video

    The official Hellgate: London introduction video.

    HellgateLondon.de Interviews Hellgate Composers

    Our friends at HellgateLondon.de have interviewed the composers of the Hellgate: London soundtrack, Cris Velasco and Sascha Dikiciyan.
    The interview, which is available in English, discusses everything from the creation of the Hellgate: London soundtrack to the composers’ previous work. Here’s a snippet:

    7. What guidelines did you have for the Hellgate music?
    Sascha & Cris:
    Musically, it was a free-for-all in the beginning. Dave had put together a
    document of musical styles that he thought might work in the game. It was up to
    us to take all those conflicting styles and come up with our own sound that
    would work in the game. Every track incorporates something from that original
    list though. We’ve combined orchestra, rock, electronica, drum and bass, etc
    in the final product.

    On the technical side, we definitely had some
    limitations in order for the audio engine to work correctly. These limitations
    didn’t really hold us back in any way though. For example, to transition
    seamlessly from an ambient cue into an action cue both tracks had to be the
    exact same length. If we started in G minor and moved to B minor in one cue we
    had to do exactly the same thing in the other. By doing this however, we could
    move between both cues so easily that you would never really notice that the
    music was changing in the game. It feels extremely natural.

    No wipe for South East Asian Servers

    For those players from South East Asia, IAH (The SEA Publisher for HGL) has just published a press release that states that the servers will not be wiped. There is also a message from Bill Roper and Roland Ong, the IAHGames CEO.

    Dear Gamers,

    We are elated to announce Flagship Studios has given us a
    green light to implement Patch 0 with NO character wipe.

    Flagship
    Studios has investigated the major character issues, including missing skills
    and statistics, and have found methods to resolve them. They will also be
    performing a server upgrade to Patch 0.1 for our game service, making it
    equivalent to what the US gamers are enjoying now.

    The process of
    implementing these improvements should be complete by 22nd November, 2007.

    We are also working closely with Hanbitsoft and Flagship Studios on a
    program to reward our gamers for the patience and perseverance shown during the
    recent turn of events. Please stay updated to the forum and website for more
    news from your community manager, Angelace.

    Thank you for your attention
    and have a good day ahead.

    Sincerely,

    Team HGL

    The Escapist Reviews Hellgate London

    While we would all want Zero Punctuation to review Hellgate London, we weren’t so lucky. However the Escapist online Magazine has plenty of qualified reviewers and one of them, Adam LaMosca had the pleasure of playing through Hellgate for over 30 hours now.
    He has similar views to say that many other reviews have done, however he goes on to say that with polish HGL could potentialy be great.

    It might be stuck with the lackluster review scores prompted by its problematic
    retail release, but Hellgate still has the potential to become a worthy
    successor to Diablo.
    His negative views of the game are the usual bugs, lack of environments as well as a small stash and lightness of features. He does however finish with this:
    Hellgate’s obviously premature release earned a lukewarm critical reception
    that, given numerous recent bug fixes, may already be undeserved. Even in its
    current state, it’s an appealing, rewarding, and addictive game. With a bit more
    fine-tuning its out-of-the box online component would be well worth the retail
    price. Were Flagship to completely iron out the wrinkles and start delivering
    some genuinely interesting exclusive content, Hellgate’s subscription service
    could eventually become a no-brainer.

    Tuesday, November 13, 2007

    Hellgate Locations: The City

    London, as it was, is no more. Now, the once great city lies in ruins. A massive, sinister gash in the fabric of our reality swirls and churns, dominating the horizon as it blends into a permanently darkened sky. The Invasion, the unspeakable cataclysm that befell London, eventually engulfed humanity. This capitol of a once powerful nation has been eradicated, and The Burn – the transformation of our world into theirs – has begun.

    Bloomsbury

    Bloomsbury is an area of central London, in the borough of Camden. The area contains some of London's finest parks and buildings, and is particularly known for its formal squares. These include the large and orderly Russel Square, the smaller unusual round Bedford Square, Bloomsbury Square dominated by the grand Victoria House, Queen Square home to many hospitals, and Gordon Woburn and Torrington Squares, which are home to parts of University College.

    The Bloomsbury district was once served by numerous tube routes, but today is only accessible via the Picadilly and Central lines. Holborn Station is the closest secured site to this area, although recent changes due to The Burn may have unearthed a secret tunnel that is part of the disused British Museum tube station.


    hellgate bloomsbury hellgate bloomsbury hellgate bloomsbury




    Covent Garden Market


    The Covent Garden Market district is a typical example of the devastation that was wrought during the demonic invasion. Buildings are in various states of disrepair, fires of infernal origin still burn under a perpetually darkened sky, and creatures of the underworld lurk the abandoned streets. There are few places to hide or find cover, and any unarmed adventurer has an extremely short life expectancy above ground. Shattered windows, desolate store fronts and hastily erected defenses can be seen in the eerie avenues, as well as evidence of the hard-fought battles that seemed to rage everywhere in the once proud city of London.


    hellgate-covent hellgate-covent hellgate-covent



    The British Museum

    The oldest museum in the world, The British Museum was established in 1753 and was based largely on the collections of the noted physician, scientist and collector Sir Hans Sloane. His work in the field of botany, and especially his study of chemistry at the Apothecaries Hall in London, laid the groundwork for what would be the core the early museum’s collection.
    The British Museum is home to over seven million objects from all continents illustrating and documenting the story of human culture from its beginning to the present. Many of the artifacts are stored underneath the museum due to lack of space. Though it principally became a museum of cultural art objects and antiquities, the British Museum was founded as a 'universal museum'.
    After its foundation the British Museum received several gifts, including ancient relics and antiquities. From Roman and Greek artifacts to an extensive collection of Egyptian sculptures. Amongst its more notable acquisitions were the Rosetta Stone and the infamous Elgin Marbles.
    The Queen Elizabeth II Great Court is a covered square at the centre of the British Museum designed by the architects Foster and Partners. The roof is a glass and steel construction with 1,656 pairs of uniquely shaped glass panes.

    hellgate-museum hellgate-museum hellgate-museum

    IAHGames Not Wiping Database, Delays Patch 0 Again

    The SEA situation is changing once more. IAHGames, maintainer of the SEA server, today announced that they will not be performing the character wipe and implementation of patch 0 as promised and instead will work closely with their partners to resolve the problem with minimal disruption to the player base.

    Sunday, November 11, 2007

    Hellgatelondon.com - Founder’s Offer and Igames Launch Event

    Two new announcements were posted on Hellgatelondon.com, the first one by Ivan Sulic, the other by Kaiser Hwang.

    Igames will be organizing a Hellgate: London launch event in its member centers in North America:

    iGames, Inc., the world’s leading game center organization, will be hosting a
    special one-day Hellgate: London launch event at 45 select iGames member centers
    across North America on Saturday, November 10. The event will be followed by a
    two-week showcase, November 12-25, at over 100 member centers, allowing gamers
    to play Hellgate: London.

    The Founder’s offer will be available for a longer time, and Flagship is currently working on adding more payment options for those who want to subscribe.

    Good news! Based on the number of requests from our community, we’re extending
    the Founder’s lifetime subscription membership offer through the end of the
    2007. We’re also in the process of working on bringing more payment options
    online, including Pay By Cash and Paypal, and we’re working hard to include the
    ability for players to use debit cards, which we know is the preference of many
    players in our European community.

    Oh, and you know what ? Today (November 12th) is Ivan’s birthday ! Come and wish him a lot of good things here.

    South East Asian HGL Gets Wiped

    Kotaku reports that the version of South East Asian version of Hellgate: London will be getting wiped, as after numerous attempts to apply Patch 0 to the servers it was discovered that the only way to apply it would be to perform a complete character wipe.

    IAHGames has issued a statement apologizing to its players, and compensating them with 4 weeks of free subscription benefits. Here’s a snippet:

    The implementation of Patch0 and subsequent character wipe will occur at
    1200hrs(GMT+8) on Monday, November 12. After the Patch is implemented, a
    comprehensive test will be run to ensure there are no further problems. The
    process will take about 8 hours.
    We would like to repeat we are sorry for
    the delay and the frustration it may have caused you. Please accept the game
    time as compensation, and thank you for your support until this point.

    It’s unfortunate that the wipe has to happen, but it’s good to know that Hellgaters will be receiving a fair compensation for their loss. Endure, in enduring grow strong.

    Dear Gamers,

    We have decided to postpone today’s maintenance exercise.

    Another announcement would be presented tomorrow to inform all our
    valued gamers further on the implementation of Patch-0.

    We apologize for
    any inconvenience it may have caused you and we wish you a good day ahead.

    SomethingAwful Features Hellgate: London

    The popular satirical website SomethingAwful.com has featured Hellgate: London on the front page in its mock “Games for Windows” feature with some very nasty things to say about the game. Here’s a snippet:

    * At LEAST two possible character builds for each class, one of which might
    actually be viable later on in the game! Which one? Who knows? Maybe Satan. Even
    spookier!

    * Elite and Nightmare Elite modes, which test your ability to
    play through the same monotonous game all over again, this time with monsters
    that take ten times longer to kill. Hell yeah! Or perhaps I should say Hellgate:
    Yeah! Also, Nightmare Elite is literally impossible to beat at the current level
    cap of 50. Keep trying, though!

    I really don’t know what to say. I don’t agree with the content of the article - two possible character builds per class? What are they smoking? Besides that, Elite was obviously meant for party play, so there’s nothing wrong

    Hellgate Cabalist Skills

    The original plan for characters in Hellgate: London was to have one character in each faction with three or four different skill trees/subclasses. This concept was abandoned during development when the idea of classes with unique skill menus came in, and as such this page, listing all of the skills, has been replaced by the Evoker and Summoner pages. See those pages for up to date skill info about each class in the Cabalist faction. This page preserves information about skill evolution and early Cabalist skills that are not used by the Evoker or Summoner.
    Cabalist

    Hellgate Hunter Skills

    Hunter skills were originally grouped into three skill trees. With the introduction of the Engineer and Marksman classes, the original skills were divided between them, with some other skills being removed entirely. This page is now a shell, with all the up to date skill info on the Engineer and Hunter pages. This page preserves unused skill descriptions and information about the evolution of the Hunter class' abilities.
    Hunter

    Hellgate Templar Skills

    Templar skills are ever-changing during game development. This page was rendered obsolete when Flagship changed from one Templar with skill trees to individual Templar classes with unique skill menus. This page now holds old Templar skill info.
    See the Guardian and Blademaster pages for up to date lists of all known Templar skills.
    Templar

    Hellgate Engineer Skills

    Keep in mind that many non-percentile values actually scale to the player's level. For example, at player level one, the skill level one Shock and Awe may deal 18-23 damage, but when player is level ten, the same level one Shock and Awe will deal a lot more damage instead. The same scaling effect goes for the rest of the nine skill levels.

    Engineer Skills Tree

    Engineer Skills Tree

    Hellgate Summoner Skills

    Keep in mind that many non-percentile values actually scale to the player's level. For example, at player level 1, the skill level 1 Afterlife may give 17 HP/corpse, but at player level 2, it may give 19 HP/corpse instead. The same scaling effect goes for the rest of the nine skill levels. This is also true for power costs to summon elementals. As your character level goes up, so does the power cost.

    Summoner Skills Tree

    Summoner Skills Tree

    Hellgate Evoker Skills

    Keep in mind that many non-percentile values actually scale to the player's level. For example, at player level one, the skill level one Drain Life may give 14 HP/sec, but when player is level ten, the same level one grenade may give a lot more HP/sec instead. The same scaling effect goes for the rest of the nine skill levels.

    Evoker Skills Tree

    Evoker Skills Tree

    Hellgate Marksman Skills

    Keep in mind that many non-percentile values actually scale to the player's level. For example, at player level one, the skill level one Explosive Grenade may deal 19-22, but when player is level ten, the same level one grenade may do 40~44 damage instead. The same scaling effect goes for the rest of the nine skill levels. If level two grenade do 23~26 damage when player is level one, it may do 45~46 damage when player is level ten, etc.

    Marksman Skills Tree

    Marksman Skills Tree

    Hellgate Blademaster Skills

    Keep in mind that many non-percentile values actually scale to the player's level. For example, at Clvl 1, the skill level one Surge of Restoration may give 19 hp/min, but when player is level ten, the same level one Surge of Restoration may give a lot more HP instead. The same scaling effect goes for the rest of the nine skill levels. If level two gives 19 hp/min at Clvl 1, it will give even more when the player is clvl 10 etc.

    Blademaster Skills Tree

    Hellgate Guardian Skills


    The Templar Guardian class is the "tank" of the game, capable of using skills and equipment to withstand tremendous damage. You'll want one of these in your party. Guardians aren't just meat shields, though. They have plenty of useful skills and can kill effectively as well, whether with swords or pistols. Contents
    Guardian Description
    There are many differences between the two Templar classes, but both will work largely as melee fighters. Guardians are best at taking on big packs of monsters at once, while Blademasters kill very quickly, but can not take the damage from a mob. Guardians actually prefer mobs, with skills and auras that increase their healing rate, or damage, or other properties when there are more enemies nearby. Guardians can have a harder time with a single monster than with a pack, oddly enough.

    Guardians can use pistols, and it's nice to have those handy for dealing with various running or flying monsters, but the class is best with a sword and shield.

    There was early worries that the Guardian was too defensive a character and that Guardians would not be able to kill as quickly as other characters. They can't, if you measure only the actual damage output, but Guardians have such strong defensive skills that they seldom need to retreat or reposition, standing them in stark contrast to the various higher damage "glass cannon" characters. Blademasters might do more damage, but they spend a great deal of time running around to reposition and string out monster mobs, while the Guardian can just wade in and tank the lot, doing damage the whole time. Its more a difference in play style than doing "less damage".

    Guardian Skills

    Guardian Skills Tree
    The Guardian has 27 skills, mostly involving surviving in the midst of battle, without resorting to "tactical retreats" like Marksmen and Evokers particularly have to do. Skills are focused on healing, defence and keeping the foes to attack the Guardian, and not some fragile party member. The skills are roughly divided into four Skill Groups: Swordsmanship, Auras, Prayers, and Taunts. Skills in related groups are sometimes, but not necessarily, connected by dependency lines and have each other as prerequisites. Guardians have a lot of auras with all sorts of effects, including healing, damaging, and otherwise inconveniencing monsters. In addition to all the various auras, Guardians have a variety of shield skills, defence-boosting skills, and a few combat skills as well.
    Guardian Equipment

    Guardian Equipment

    Saturday, November 10, 2007

    GamersWithJobs Review Hellgate

    The gates of hell are open, and you must slog through randomly generated levels packed with the infernal legions of the damned toward a showdown with ultimate evil. Sound familiar?

    That Hellgate London borrows heavily from the Diablo model of dispatching nether beings with mystical energies and the healthy smack of enchanted steel is neither surprising nor disappointing. If anything the millions of fans of Blizzard’s franchise have been aching for an adequate heir for years, and while games like Sacred and Titan Quest have made journeyman efforts to fill that void, they have always fallen ultimately just a little short. So, when Bill Roper – one of the masterminds behind the demonic franchise – broke away from Blizzard and announced his project, which sounded suspiciously-exactly like Diablo with fancy new 3D visuals, great enthusiasm followed.

    Hellgate London
    Hellgate London is the culmination of that effort and it can perhaps best be described as the promise of an excellent game in a currently flawed state. Offering the basic frenetic gameplay of Diablo 2 in a 3D futuristic environment lends a lot of basic potential to Hellgate London, and the hand of Bill Roper is evident at many if not every turn, but serious bugs, an unwieldy UI, horrendous account (mis)management, repetitious environments and a constantly evident lack of polish leave the game short of its lofty goals at launch.

    Hellgate London is something more than an action-RPG and something just short of an MMO, a hybridized blend that can be played entirely offline, though it makes very little sense to do so. I know it’s perhaps anathema to inject personal anecdotes into critical analysis, but I’ve never been much for ceremony, so here goes. When I was a teenager I was a C student on my best days, and every single teacher I disappointed would send home critical evaluations with the words “shows strong potential” highlighted by what I can only describe as frustrated red underlines. Were I sending home a mid-quarter progress report on Hellgate London, that’s exactly what I’d write under my otherwise discouraged evaluation, and like my parents and teachers I spend as much time imagining what this game will be once it finally applies itself as slapping my head at the boneheaded blunders it currently makes at every turn.

    Even the most discouraging critics of the game generally admit that the game is very likely to be different in six months than it is now, and independent developer Flagship studios may be given some latitude with the understanding that traditionally games of this nature rarely launch in a completely finished state. Were the issues entirely content related, it might be easier to look past some of Hellgate London’s less egregious shortcomings, but with regular server downtime, a non-functioning account creation system that has now blossomed into an all out SNAFU, and a variety of crashes to endure, the game clearly would have been very well served with a little more time in development. So far, a patch a day has not been uncommon, and it has become clear that little touches and fixes are slowly bringing the game together.

    Perhaps this next statement breaks either some unspoken bond of trust I have contracted with you as a reader, or bursts a little too boldly through the fourth wall, but what are these perspectives for if not to be uncommonly honest with you, so here goes: I find myself wanting to make excuses for Hellgate London. In fact, I dare suggest I’m not the only one, because despite what are mind-numbingly apparent flaws in its current state I want this title to be good. I want to encourage more developers to strike off on their own and try to bring their visions for great games to fruition, and I want to be positive about what should be a fantastic game, but let’s be honest. This game is what happens when great designers run at full speed into the brick wall of a financially mandated hard deadline, the inevitable trainwreck of simply running out of time and money. As a gamer it’s discouraging as hell because whatever inspires Diablo 2 fanatics to return time and again to the infinite and unyielding obliteration of Mephisto is present here. This perspective ultimately breaks down to a pretty simple question: can you look past occasionally show-stopping bugs and rough edges like you’d find on an industrial sander to the game beneath?

    But, when I say bugs, let me be clear. We’re talking evil creeping carrion eater kind of bugs that will halt your demon-stomping in its path with a total system freeze. Even with 2 gigs of RAM and a Core 2 Duo processor, I still get what appear to be memory leak crashes to desktop every other time I play. Even the randomly generated maps, which they have presumably been working on for years, occasionally offer no passable path between you and your destination. In multiplayer, I have suddenly had my partner vanish, though he was still clearly in the same gamespace as evidenced by demons falling to invisible blades. There is a cavalcade of little things that will need to be fixed, put in place and polished in the months to come, and this is just a sampling.

    Hellgate offers online players two options, a subscription based model or a free model with fewer features, less access to content updates, and fewer character slots and items. Unlike typical MMOs, Hellgate London’s price-tag provides a complete experience without ever requiring you to enter a credit card number, and it’s hard to criticize giving players a free option regardless of comments made earlier in the development cycle. This is a game where it makes sense to offer a subscription model, and being able to play while you wait for Hellgate London to have the content in place to make a subscription worth your while is actually a fair option.

    From a gameplay perspective, Hellgate London stays faithful to a Diablo mindset of fighting waves of monsters. The in-game dialogue moves a perfunctory story along well enough and is occasionally quite funny in a clever and quirky way. While there are a number of moments of unusual and creative quests, particularly along the track of the main storyline, taking advantage of the potential of a fairly flexible 3D engine, too many side quests devolve into hunt and gather tedium. Some will find this mitigated by the real draw of the game, which is endless dungeon crawling and item collection. It’s easy enough to imagine an eventual market for highly prized items and sets, a traditional development for games of this type that manage any longevity, but again we approach the idea that the value of Hellgate London is, as yet, untapped. While the story, items and missions are all there, it’s easy to imagine the game being significantly better once the user interface is improved and the economy is thriving.

    If it feels like I’m entirely on the fence about this game, it’s because I am. It’s the kind of game I’d rather revisit in six months to see if it eventually matches its potential, because in its release state it is simply incomplete. The fundamentals are there, but the bug fixes, interface improvements and general polish are being patched in day by day. On the upside Hellgate London starts from a reasonably solid foundation and improves each day, but on the downside you might feel like you’ve just dropped $50 to play what is essentially an advanced beta. How you square on the issue of companies needing to launch so they have the assets to finish their game will be a lot of the deciding factor for anyone interested in the game. Enough friends with whom to play and a healthy patience will make the price of admission easier to swallow, but if you’re looking for a polished experience in this kind of gameplay, you might want to break out the old Diablo 2 cd and play that for six months while Hellgate London finishes cooking.