Friday, February 15, 2008

Patch 1.1b Going Live Tomorrow

Scapes reports on the official Hellgate London forums that the new patch is to be released onto the live servers tomorrow.

The Shulgoth (US) and Sydonai (EU) live servers will be updating to Patch 1.1b tomorrow, February 14th. Shulgoth (US) will be brought down at 6:00 AM PST (9:00 AM EST) with in-game notification starting at 5:30 AM PST (8:30 AM EST). Sydonai (EU) will be brought down later in the day. This article will be updated when a set time is announced.

Both updates will take about two hours, after which the servers will resume service. The patch notes for Patch 1.1b can be found here.
– Scapes

The patch updates the way Moloch fights, as well as the quality of the chests in the wild. Yay!

Patch 1.2 - Massive Marskman Overhaul !

Scapes, one of Hellgate: London’s Community Managers, published these patch notes a few minutes ago. An impressive number of changes have been made to the skills of the Hunter faction, and more specifically to the Marksman. New skill names, new properties, and even synergies for the grenades ! The complete list is available on our forums, but as you’re probably eager to know what’s to come, here are some highlights:

Rebounder Rounds (formerly Ricochet)

“The Marksman uses modified
ammunition that has a chance to ricochet off enemies and walls.”
This skill
is now an Active skill. It must be activated to gain the effect and it can be
placed in your “fire left”, “fire right”, or “fire both weapons” slots.
There is no power cost for using this skill.
This skill has a chance to
proc its effect (based on the skill and increasing based on the rank of the
skill) for each individual firing of the skill. Since its effect is no longer
dependent upon landing a critical hit, the effect of this skills will be seen
much more commonly at all skill ranks and character levels.
This skill has
indirect synergies with the other skills in the “Ballistics” line. Each rank in
Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager
Rounds or Penetrator Rounds are used. […]

Grenades

Grenades now
have direct synergies with all other Grenades.
Explosive Grenade

Explosive Grenades now explode on impact with monsters (but not objects)
and have a 2 second fuse.
Decreased base Damage by 23%.
Decreased base
Ignite Attack Strength by 33%.
Ranks in Explosive Grenade now increase the
Damage of all grenades by 10%.[…]

And do not forget, these are only the Hunter-related parts of 1.2, which will include other stuff No ETA at the moment, but stay tuned !