Keep in mind that many non-percentile values actually scale to the player's level. For example, at player level one, the skill level one Explosive Grenade may deal 19-22, but when player is level ten, the same level one grenade may do 40~44 damage instead. The same scaling effect goes for the rest of the nine skill levels. If level two grenade do 23~26 damage when player is level one, it may do 45~46 damage when player is level ten, etc.
Marksman Skills Tree
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