Showing posts with label Hellgate Skills. Show all posts
Showing posts with label Hellgate Skills. Show all posts

Sunday, November 11, 2007

Hellgate Cabalist Skills

The original plan for characters in Hellgate: London was to have one character in each faction with three or four different skill trees/subclasses. This concept was abandoned during development when the idea of classes with unique skill menus came in, and as such this page, listing all of the skills, has been replaced by the Evoker and Summoner pages. See those pages for up to date skill info about each class in the Cabalist faction. This page preserves information about skill evolution and early Cabalist skills that are not used by the Evoker or Summoner.
Cabalist

Hellgate Hunter Skills

Hunter skills were originally grouped into three skill trees. With the introduction of the Engineer and Marksman classes, the original skills were divided between them, with some other skills being removed entirely. This page is now a shell, with all the up to date skill info on the Engineer and Hunter pages. This page preserves unused skill descriptions and information about the evolution of the Hunter class' abilities.
Hunter

Hellgate Templar Skills

Templar skills are ever-changing during game development. This page was rendered obsolete when Flagship changed from one Templar with skill trees to individual Templar classes with unique skill menus. This page now holds old Templar skill info.
See the Guardian and Blademaster pages for up to date lists of all known Templar skills.
Templar

Hellgate Engineer Skills

Keep in mind that many non-percentile values actually scale to the player's level. For example, at player level one, the skill level one Shock and Awe may deal 18-23 damage, but when player is level ten, the same level one Shock and Awe will deal a lot more damage instead. The same scaling effect goes for the rest of the nine skill levels.

Engineer Skills Tree

Engineer Skills Tree

Hellgate Summoner Skills

Keep in mind that many non-percentile values actually scale to the player's level. For example, at player level 1, the skill level 1 Afterlife may give 17 HP/corpse, but at player level 2, it may give 19 HP/corpse instead. The same scaling effect goes for the rest of the nine skill levels. This is also true for power costs to summon elementals. As your character level goes up, so does the power cost.

Summoner Skills Tree

Summoner Skills Tree

Hellgate Evoker Skills

Keep in mind that many non-percentile values actually scale to the player's level. For example, at player level one, the skill level one Drain Life may give 14 HP/sec, but when player is level ten, the same level one grenade may give a lot more HP/sec instead. The same scaling effect goes for the rest of the nine skill levels.

Evoker Skills Tree

Evoker Skills Tree

Hellgate Marksman Skills

Keep in mind that many non-percentile values actually scale to the player's level. For example, at player level one, the skill level one Explosive Grenade may deal 19-22, but when player is level ten, the same level one grenade may do 40~44 damage instead. The same scaling effect goes for the rest of the nine skill levels. If level two grenade do 23~26 damage when player is level one, it may do 45~46 damage when player is level ten, etc.

Marksman Skills Tree

Marksman Skills Tree

Hellgate Blademaster Skills

Keep in mind that many non-percentile values actually scale to the player's level. For example, at Clvl 1, the skill level one Surge of Restoration may give 19 hp/min, but when player is level ten, the same level one Surge of Restoration may give a lot more HP instead. The same scaling effect goes for the rest of the nine skill levels. If level two gives 19 hp/min at Clvl 1, it will give even more when the player is clvl 10 etc.

Blademaster Skills Tree

Hellgate Guardian Skills


The Templar Guardian class is the "tank" of the game, capable of using skills and equipment to withstand tremendous damage. You'll want one of these in your party. Guardians aren't just meat shields, though. They have plenty of useful skills and can kill effectively as well, whether with swords or pistols. Contents
Guardian Description
There are many differences between the two Templar classes, but both will work largely as melee fighters. Guardians are best at taking on big packs of monsters at once, while Blademasters kill very quickly, but can not take the damage from a mob. Guardians actually prefer mobs, with skills and auras that increase their healing rate, or damage, or other properties when there are more enemies nearby. Guardians can have a harder time with a single monster than with a pack, oddly enough.

Guardians can use pistols, and it's nice to have those handy for dealing with various running or flying monsters, but the class is best with a sword and shield.

There was early worries that the Guardian was too defensive a character and that Guardians would not be able to kill as quickly as other characters. They can't, if you measure only the actual damage output, but Guardians have such strong defensive skills that they seldom need to retreat or reposition, standing them in stark contrast to the various higher damage "glass cannon" characters. Blademasters might do more damage, but they spend a great deal of time running around to reposition and string out monster mobs, while the Guardian can just wade in and tank the lot, doing damage the whole time. Its more a difference in play style than doing "less damage".

Guardian Skills

Guardian Skills Tree
The Guardian has 27 skills, mostly involving surviving in the midst of battle, without resorting to "tactical retreats" like Marksmen and Evokers particularly have to do. Skills are focused on healing, defence and keeping the foes to attack the Guardian, and not some fragile party member. The skills are roughly divided into four Skill Groups: Swordsmanship, Auras, Prayers, and Taunts. Skills in related groups are sometimes, but not necessarily, connected by dependency lines and have each other as prerequisites. Guardians have a lot of auras with all sorts of effects, including healing, damaging, and otherwise inconveniencing monsters. In addition to all the various auras, Guardians have a variety of shield skills, defence-boosting skills, and a few combat skills as well.
Guardian Equipment

Guardian Equipment