GameKult, a French gaming website, published a review of Hellgate: London today. While they were fans of Diablo 2, they were extremely disappointed with the game. We have already heard of most of the issues they mention, but they also strongly criticize the French translation and voice-overs, which are awful (G-15: French people -even translation professionals- generally do a terrible job when translating games).
[Conclusion]
Disappointing on nearly all levels, Hellgate: London barely avoids total failure and shows once again that a lineup of C.V. and ideas is not enough to make a hit. Even if it gathered all the expectations of hack’n slash fans, tired of waiting for Diablo III, they are in for a sad moment, due to a series of aberrations. Repetitive action, redundant environments, inexisting A.I., bugs by the hundreds, not-so-shiny graphics and partly pay2play multiplayer, Flagship Studios’ game’s flaws list is long and harsh. But some aspects of the game are above average, for instance universe, generous loot, varied classes, weapon customization system, or its really “beat’em all” personality. We really expected more from the creators of the cult Diablo games.
Successes:
* Six classes with varied skills * Thousands of items * Weapon evolution system * Very long game
* The universe, even if it is poorly used
Failures
* Failed Level design and way too redundant environments * Repetitive action * Still very bugged * A very demanding 3D engine with average graphics * A.I * Multiplayer chat * Partly pay2play multiplayer
5.0/10
Ouch. Too bad that Flagship’s work on the voices and quest texts was destroyed by the pitiful (G-15: I heard them, they really are awful) translations.
Wednesday, November 7, 2007
Gamekult Reviews Hellgate: London
Labels: Hellgate Review
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