Sunday, December 16, 2007

Cellwind Gives Updates on Patch Status

Flagship Studios programmer Cellwind has dropped some status updates about the release for the upcoming patches 0.7 and patch 1.0 on the official forum in a thread that addresses the issue of the game’s out-of-memory issues and his progress on dealing with it.

Here are some of the things he’s mentioned regarding the upcoming patches:

DK_Lond: Sorry for the lack of communication. We would have released 0.7 patch
this last week, but we thought there was a problem with the server code which
turned out to be nothing. At first we turned off the new allocators, but that
didn’t fix it. After what looked like a 5x increase in memory usage per user, it
turned out that our stress test code wasn’t simulating any users logging out. It
should be out Monday or Tuesday.



Vaevictus: Thanks for being patient. I’m pretty sure we had planned on having
the 1.0 patch out by now.

0.7 and 1.0 patch are right on top of
eachother at this point. We have 4 different branches going at the same time and
they are all competing for test time and TestCenter usage. We’ve got the single
player patch, 0.7 patch, 1.0 patch and the latest branch.

As far as I
know, we should have 0.7 out early next week and have 1.0 on TestCenter about
the same time. When 1.0 gets released depends on what issues we find and how
long it takes to fix them. If there are no problems for a few days then I
imagine it would get released the following week.



mjollnerus: I think it’s a case of fear of the unknown. FMOD releases a new
build like every 2 weeks, so the fear is that taking a new build to fix known
issues could introduce greater unknown issues. The majority of our test effort
has been directed at patch 1.0, so it was thought best to put the new FMOD drop
there where it would get the most testing. As Summer says, we’re skipping the
version numbers from 0.7 to 1.0 patch, so there won’t be a 0.8 and 0.9 patch.
There should only be a week between the 0.7 and 1.0 patch.

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